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Cel Shading shader for Substance Designer
I've got a Substance Designer and made a cel shading shaders for it. The shaders are universal and shared between a Substance Designer and the game. So now I ha...
KITSUNETSUKI project: Occlusion Culling with Portals in Panda3D
I have added the Occlusion Culling using a Portals to the game.
KITSUNETSUKI project: New Lobby/HUB system, in-game inventory, WIP
I'm working on the new Lobby/HUB system replacement. The Lobby/HUB is the place where you waiting for a match or customizing your character's clothes and weapon...
KITSUNETSUKI project: new mechanics - wallrun
1
New mechanics added - wallrun Walljump mechanics reworked
WIP: concepting and testing a new game level, basic geometry
Concepting and testing a new game level, basic geometry (work in progress).
KITSUNETSUKI project: demo/replay recording and playback
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I was made a demo/replay files recording and playback system. For the multiplayer game it's an easy task. The server generates a snapshots and sends them to the...
KITSUNETSUKI project: animation blending
KITSUNETSUKI project is a multiplayer-focused arena third-person shooter (TPS) game. Follow DevLog and support on Patreon: http://www.patreon.com/kitsunetsuki i...
KITSUNETSUKI project: new move - slide
KITSUNETSUKI project: new move - slide

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