KITSUNETSUKI project: demo/replay recording and playback
KITSUNETSUKI project » Devlog
I was made a demo/replay files recording and playback system. For the multiplayer game it's an easy task. The server generates a snapshots and sends them to the clients. So I'm just saving all those snapshots to the file while they are sending to the clients. For the client I have to break the networking part and switched to reading a snapshots from the file instead of network. I also made a free flying spectator-like camera, because I don't have a local player which I'm controlling in a normal game session.
KITSUNETSUKI project
Multiplayer-focused arena third-person shooter (TPS) game in anime style
Status | In development |
Author | kitsune.ONE team |
Genre | Shooter |
Tags | Anime, arena, kitsune, Multiplayer, panda3d, Parkour, Third-Person Shooter |
Languages | German, English, French, Russian |
Accessibility | Configurable controls |
More posts
- KITSUNETSUKI project: master server updated96 days ago
- KITSUNETSUKI project: new settings UI and reworked hitboxes (WIP)Dec 22, 2023
- KITSUNETSUKI project: new game mode WIPOct 11, 2023
- KITSUNETSUKI project: more customization optionsSep 16, 2023
- KITSUNETSUKI project: VTubers collabJul 24, 2023
- KITSUNETSUKI project: new character select/maker UI (WIP)May 27, 2023
- KITSUNETSUKI project: new work in progress featuresMay 12, 2023
- RoadmapAug 04, 2021
- KITSUNETSUKI project: game development progress visualization, 4+ years in 6+ mi...Dec 08, 2020
- Servers online. The multiplayer is now open for testingFeb 28, 2020
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