KITSUNETSUKI project: New Lobby/HUB system, in-game inventory, WIP
I'm working on the new Lobby/HUB system replacement. The Lobby/HUB is the place where you waiting for a match or customizing your character's clothes and weapons.
The current (old) HUB is just a bunch of menus (UI) and it's pretty much boring. My goal is to make a global online HUB system which some non-open world MMO games also have. The examples of those games could be Guild Wars 2 (Mists), Dragon Nest, Elsword, C9, Kritika, Soul Worker.
I have started with a version 1 of the HUB system, which is going to be an offline version. The next one - version 2 will be online.
Planned features for the HUB system:
- Inventory (done)
- Store (done)
- Skills test zone
- Weapons test zone (with some targets/dummies)
- Chat (HUB v2)
- HUB instances (HUB v2)
- Some social actions/emotes
KITSUNETSUKI project
Multiplayer-focused arena third-person shooter (TPS) game in anime style
Status | In development |
Author | kitsune.ONE team |
Genre | Shooter |
Tags | Anime, arena, kitsune, Multiplayer, panda3d, Parkour, Third-Person Shooter |
Languages | German, English, French, Russian |
Accessibility | Configurable controls |
More posts
- KITSUNETSUKI project: master server updated70 days ago
- KITSUNETSUKI project: new settings UI and reworked hitboxes (WIP)97 days ago
- KITSUNETSUKI project: new game mode WIPOct 11, 2023
- KITSUNETSUKI project: more customization optionsSep 16, 2023
- KITSUNETSUKI project: VTubers collabJul 24, 2023
- KITSUNETSUKI project: new character select/maker UI (WIP)May 27, 2023
- KITSUNETSUKI project: new work in progress featuresMay 12, 2023
- RoadmapAug 04, 2021
- KITSUNETSUKI project: game development progress visualization, 4+ years in 6+ mi...Dec 08, 2020
- Servers online. The multiplayer is now open for testingFeb 28, 2020
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