Cel Shading shader for Substance Designer
KITSUNETSUKI project » Devlog
I've got a Substance Designer and made a cel shading shaders for it. The shaders are universal and shared between a Substance Designer and the game. So now I have a game-ready pipeline for reworking the clothes models and textures.
KITSUNETSUKI project
Multiplayer-focused arena third-person shooter (TPS) game in anime style
Status | In development |
Author | kitsune.ONE team |
Genre | Shooter |
Tags | Anime, arena, kitsune, Multiplayer, panda3d, Parkour, Third-Person Shooter |
Languages | German, English, French, Russian |
Accessibility | Configurable controls |
More posts
- KITSUNETSUKI project: master server updated99 days ago
- KITSUNETSUKI project: new settings UI and reworked hitboxes (WIP)Dec 22, 2023
- KITSUNETSUKI project: new game mode WIPOct 11, 2023
- KITSUNETSUKI project: more customization optionsSep 16, 2023
- KITSUNETSUKI project: VTubers collabJul 24, 2023
- KITSUNETSUKI project: new character select/maker UI (WIP)May 27, 2023
- KITSUNETSUKI project: new work in progress featuresMay 12, 2023
- RoadmapAug 04, 2021
- KITSUNETSUKI project: game development progress visualization, 4+ years in 6+ mi...Dec 08, 2020
- Servers online. The multiplayer is now open for testingFeb 28, 2020
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